World Of Warcraft Expansion: Burning Crusade
|
| List Price: | $29.99 |
| Price: | $21.99 & eligible for FREE Super Saver Shipping on orders over $25. Details |
Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
52 new or used available from $5.89
Average customer review:Product Details
- Amazon Sales Rank: #391 in Video Games
- Brand: Blizzard Entertainment
- Model: 72618
- Released on: 2007-01-16
- ESRB Rating: Teen
- Platforms: Windows XP, Windows 2000, Macintosh
- Dimensions: 2.00 pounds
Features
- This game requires a monthly fee, and an internet connection to play
- Two new playable races, including the magical Blood Elves
- An entirely new continent, Outland, can be reached through the Dark Portal
- Hundreds of new quests, items, monsters, and more
- Pack increases the level cap to 70
Editorial Reviews
Amazon.com Product Description
Blizzard Entertainment took online role playing by storm with their hit title, World of Warcraft. With mind-boggling improvements in graphics, gameplay networking, and interface -- really every category -- this game became the crown prince of the genre. World of Warcraft players will be excited by the approaching release of the new expansion pack: World of Warcraft: The Burning Crusade. This pack expands the already massive, award-winning multiplayer online role-playing game by tremendous bounds, adding new races, lands, battlegrounds, professions and items, and much, much more. Although no release date has been set, here is sample of what you can expect from The Burning Crusade.
![]() The Burning Crusade is the highly anticipated, unreleased expansion pack for Blizzard's "World of Warcraft." |
![]() What lies in Medivh's tower? View larger. |
![]() Blood Elves emerge as a new race in The Burning Crusade. View larger. |
![]() The Blood Elves seek the golden destiny that has been promised to them. View larger. |
![]() Warcraft's newest continent: Outland. View larger. |
![]() Once a beautiful land, Outland has been ravaged by war. View larger. |
![]() Outland is a vital strategic location. View larger. |
The expansion pack features an increase in the level cap to 70. There are two new playable races, including the magical Blood Elves that you can read more about below. The other race has not yet been released by Blizzard. There will be new starting zones in Quel'Thalas and beyond. Another eye-opening addition is the entirely new, unexplored continent of Outland that is reachable through the Dark Portal. Plus, you'll find many new high-level dungeons to explore in Azeroth, Outland, and elsewhere that will substantially boost gameplay. There are new flying mounts in Outland; tons of new and dangerous monsters (including epic world bosses); hundreds of new quests and items; and even a new profession: Jewelcrafting. Of course this isn't the end of the list -- this is just a glimpse of what Blizzard has planned for their unreleased expansion pack.
The New Story, the Rumors, and More
Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands, and have broken through the Dark Portal to investigate the realms beyond the known world. In this expansion pack, The Burning Crusade refers to the Burning Legion's ongoing efforts to destroy life on Azeroth. To date, the Burning Legion's exploits have been documented in Warcraft III and in the War of the Ancients novel trilogy. As part of the expansion pack, players will now be able to travel through the Dark Portal to confront the Legion on otherworldly battlefields.
Although only one race has been revealed, Blizzard has announced plans to unveil details about possible additional races at a later date. On the other hand, many details have been released about the new continent, Outland. Players last visited Outland in Warcraft III: The Frozen Throne, alongside Illidan as he conquered the Pit Lord Magtheridon's domain. Players will also gain access to Quel'Thalas, the region to the northeast of the Forsaken lands, where the Blood Elves reside. Blizzard says that this expansion pack holds even more new areas that are ripe for player exploration -- additional details will be revealed in the months ahead.
Blizzard also has plans to add new dungeons and battlegrounds with the expansion, though the exact number has not yet been determined. One upcoming dungeon that has players excited is Karazhan, which is located within Medivh's tower. Because Medivh has played such a central role in Warcraft lore, Blizzard is convinced that longtime players will be especially interested in seeing what Karazhan contains. As for battlegrounds, Blizzard has released very little information. However, they have announced plans to make some of the battles from the past accessible through the Caverns of Time.
Blood Elves: The New Race
Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thas. These high elves, as they called themselves, created a fountain of vast, magical energies within the heart of their land -- the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies, regardless of the bitter lessons they'd learned in ages past.
During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly all of the high elven population. In addition, he used the Sunwell's energies to resurrect a powerful undead Lich, Kel'thuzad, thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate.
In the midst of the elves' darkest hour came Kael'thas Sunstrider, the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magic that once empowered them. Renaming his people "blood elves" in honor of their fallen countrymen, Kael taught the survivors how to tap into ambient mystical energies -- even demonic energies -- in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's watchful eye, Kael and his blood elves regained much of their former power.
Unfortunately, the blood elves practice of embracing demonic energies caused their former comrades in the Alliance to shun them. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland where they can reunite with Kael'thas and achieve the golden destiny he has promised them.
Outland: The New Continent
Once the beautiful homeworld of the orcs, all that remains of Draenor is the scattered wastes of Outland. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul -- the dark warlord of Horde -- had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, his plan backfired and the gateway's clashing energies resulted in a massive catastrophic explosion that ultimately ripped the world of Draenor to pieces.
Nearly thirteen years later -- towards the end of the Third War -- the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed, floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them "Outland." He quickly seized control of the chaotic region and sealed the last of Ner'zhul's gateways.
Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies -- most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. For now, Outland is home to a number of scattered draenei tribes, primitive orcs, and powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.
What else can expected? Blizzard has tantalized Warcraft players with the brief glimpse into The Burning Crusade's storyline. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought were vanquished have returned to renew their terrible Burning Crusade? These and other questions will remain unanswered until the gameplay can be explored by role-playing Warcrafters.
Customer Reviews
The best 80 hrs a week I've spent the past 2 years!
I love playing WOW. It's so fun!
WOW helped me get the follow accomplished with my life:
1. Helped me earn college credits from home! Yes, Blizzard is now accredited Regionally. You earn credits in Information Systems, Math, Alchemy, Physical Education, Military Science, and Time Management. Incredible huh!
2. Helped me get chicks. Being on a computer all day helped me become a chick magnet! Girls were asking for my myspace URL left and right!
3. Helped me learn time management. Instead of being like the losers that I went to high school with, I spent 80+ hours a week doing something that will help with progressing in my life. and to think all these losers joined the military or went to State Universities.. LOL!
4. Helped me learn foreign language '1337'. Leet is very useful these days.. especially in the IT industry. LOL!
Plus, the game is just so fun! Funner than Call of Duty 4 and the GTA series!
Beware of this game
I have played this game for around two years and have multiple level 70 characters and thoroughly enjoy it. However the game is broken (as of october 2008) and unplayable at the moment due to horrendous lag issues and server shut downs. Check out the forums for more information, well no information really, but you'll see the scale of the problem:
My advice is avoid this game and the new expansion pack Wrath of the Lich King like the plague until the game becomes playable again. Just thought I'd save you some dollars and whole bunch of frustration.
Grinding on top of treadmills
The game is, generally speaking, a good MMO and very enjoyable as you attain higher levels and begin participating in instances.
Eventually, and this happens sooner rather than later, the game becomes a series of grinds and treadmills designed to bleed as much time out of a human being possible - all while repeating the same exact activities.
For example, PvP. This takes place in one of only 4 battle grounds (closed, instanced zones) or the arenas (smaller, more organized instances). The only real advancement here is gear acquisition: play more PvP, eventually get better gear. The problem is that each piece of gear requires a substantial amount of "points" (earned in PvP by killing people and participating in the matches), tokens which are rewarded when you finish a particular battle ground, and even arena points and a specific arena ranking (you must wait a week for your rank to kick in - I.E. a built-in additional time sink). To get one piece of gear which is a modestly incremental gain, you have to grind for the better part of 5-20 (depending upon how successful you are) real life hours.
The end-game raiding is even worse. You have to invest three to four hours a session killing the same content, and there's no guarantee that gear you can use will even "drop" (be on the corpse of the bosses you've slain). Oh, and it takes between 10 and 25 people to perform, so that level of coordination between people with lives and jobs is usually impossible.
World of Warcraft hearkens back to older, less sophisticated days and expects too much time and grinding from the players. I'd recommend passing.














